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KAJE is pleased to present Anvil, a site-responsive commission by New York-based artist Gregory Kalliche. The exhibition features a 3D-modeled and animated video accompanied by a synchronized lighting program and multi-channel sound component, as well as a group of layered animation cels. The exhibition's architecture reflects digital rigging concepts: skeletal exterior walls display composited fragments as cels, while the fully-skinned interior serves as a container for rendered video.
Anvil explores the friction between simulated digital material and the principles of physics which govern them. Taking a table vise as its starting point, the video animates the tension between a realistic physics simulation, where conventional rules of gravity and material properties apply, and its unwieldy, digitally-native counterpart—an environment of manipulated polygon meshes and skins. As objects—a lighter, stress relief balls, a frog, ping pong balls, and a sun, among...More
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Press Release
KAJE is pleased to present Anvil, a site-responsive commission by New York-based artist Gregory Kalliche. The exhibition features a 3D-modeled and animated video accompanied by a synchronized lighting program and multi-channel sound component, as well as a group of layered animation cels. The exhibition's architecture reflects digital rigging concepts: skeletal exterior walls display composited fragments as cels, while the fully-skinned interior serves as a container for rendered video.
Anvil explores the friction between simulated digital material and the principles of physics which govern them. Taking a table vise as its starting point, the video animates the tension between a realistic physics simulation, where conventional rules of gravity and material properties apply, and its unwieldy, digitally-native counterpart—an environment of manipulated polygon meshes and skins. As objects—a lighter, stress relief balls, a frog, ping pong balls, and a sun, among...More